What is Towers of Orul ?
This project began 3 years ago when the studio was created but it did not get the success we expected. We decided to launch the project again with a whole new team.
Orul is an RPG in a world of fantasy. You will first get to personnalize your character and explore this whole new world on your own. Unique quests, vast exploration, NPC interactions and a whole lot of features awaits you in this FPS oriented game. If you prefer multiplayer games then you can bring someone to play with you thanks to our multiplayer features !
Who are we ?
Christina MICHELARD (18 years old)
Game designer / Project manager
Pierre-Louis ROUCHETTE (18 years old)
Scenarist / Graphic designer
Maxime LI (18 years old)
Graphic designer / programmer
Maxime ROBERT (18 years old)
Main programmer
Lise SUZANNE (18 years old)
Scenarist / Graphic designer
Software used :
Libraries used :
Ressources :
Encountered problems :
- Clamping for the camera
- Crounching functionnality not working properly
- Unavailable IP address was chosen by SetDestAddress and ResoleHostnameAddress
- Inflicting damage and pathfinding took a long time to figure out
Considered solutions :
- Disable all VirtualBox network interfaces to prevent them from interfering with the game
- Godot's Navigation Agent 3D for the pathfinding
- Setting a maximum value for the vertical axis for the camera
Christina MICHELARD (18 years old)
Game designer / Project manager
Pierre-Louis ROUCHETTE (18 years old)
Scenarist / Graphic designer
Maxime LI (18 years old)
Graphic designer / programmer
Maxime ROBERT (18 years old)
Main programmer
Lise SUZANNE (18 years old)
Scenarist / Graphic designer
Software used :
Libraries used :
Ressources :
Encountered problems :
- Clamping for the camera
- Crounching functionnality not working properly
- Unavailable IP address was chosen by SetDestAddress and ResoleHostnameAddress
- Inflicting damage and pathfinding took a long time to figure out
Considered solutions :
- Disable all VirtualBox network interfaces to prevent them from interfering with the game
- Godot's Navigation Agent 3D for the pathfinding
- Setting a maximum value for the vertical axis for the camera